![]() You are forced into linear decisions that directly punish you either way if you play a good guy. The end of the game was so poorly tacked on and put together that it will ruin an ENTIRE PLAYTHROUGH. Even friendship delivery quests ended up being nothing but AOE'ing wave after wave of generic bad guys every ten yards until destination. Combat was lazy, buggy, poorly thought out and nauseatingly redundant. The oversimplifications of nearly every aspect made it less of a fable game than previous installments. UPDATE: I just finished this game and it left a sour taste in my mouth. This is absolutely boring the socks off me. Several HOURS into the game and it's still playing as a linear, disconnected tutorial. This feels nothing like the original Fable. ![]() Submitted on Review title of KortahnaFrom a Fable fan and dedicated gamer
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